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About GameBuilders Software House

A studio organised around shipping, licensing and rescue.

GameBuilders is a game development company focused on building engaging gaming experiences and providing ready-made Unity game projects for developers, publishers and studios. Our work sits in three related divisions: building games for clients, licensing our own Unity projects, and recovering work that was damaged or lost.

What the studio does

01

Custom Game Development

Unity development for mobile, PC and web: gameplay programming, UI integration, optimization and testing, delivered in milestones against a written scope.

02

Unity Source-Code Marketplace

Two collections of ready-made Unity projects — budget-friendly starters and premium production builds — licensed with complete technical documentation.

03

Unity Source Extraction

Assessment, recovery and reconstruction of damaged, incomplete or lost projects, for clients who own them or hold authorization to reconstruct them.

How we work

Built for clients who need certainty, not promises

Game development goes wrong when scope, ownership or testing are unclear. These five commitments are the working agreement on every project we take.

Recovery work carries its own rules: we assess feasibility first, work only on projects you own or are authorized to reconstruct, and never guarantee perfect recovery of source code from a compiled build.

  • 01

    Written scope before code

    Every engagement starts with a written scope and an agreed definition of done. If it is not on paper, it is not assumed.

  • 02

    Milestone-based delivery

    Payment and delivery move together in milestones, so you always know what you are paying for and what arrives next.

  • 03

    Testing on real devices

    Builds are tested on target devices and platforms before handover — including performance and input checks on mobile.

  • 04

    Confidentiality by default

    Project files, source and business details stay private. We sign an NDA on request, and never reuse client work as portfolio material without permission.

  • 05

    One point of communication

    A single technical contact answers your questions, keeps the milestone log, and tells you early when something changes.

Portrait of Farhan Arshad

Farhan Arshad

CEO & Founder, GameBuilders Software House

Experience
10+ years in game development
Team
400+ game developers

Leadership

A studio built around the work, not the noise

GameBuilders is a game development company focused on building engaging gaming experiences and providing ready-made Unity game projects for developers, publishers, and studios. Under the leadership of CEO and Founder Farhan Arshad, the studio brings together game-development expertise and a broad team of specialists to support game creation, customization, and source code projects.

“Our goal is to help clients move from an idea — or an existing, half-finished project — to a clearly defined development solution that fits their requirements.”

Farhan Arshad, CEO & Founder, GameBuilders Software House

Company vision

Game development should be reachable for independent teams without compromising on engineering quality: finished, maintainable Unity projects that a small studio can ship under its own name.

Leadership experience

More than a decade of game development across mobile, PC and web — leading a team of 400+ developers working on custom builds, ready-made Unity projects and source-code work.

Explore Our Portfolio

Where we are

Four cities, one studio

Teams work across these locations. Street addresses and map links are published once the studio confirms them, so nothing here points at a guessed pin.

  • 01

    Jahanian, Pakistan

  • 02

    Lahore, Pakistan

  • 03

    Bahawalpur, Pakistan

  • 04

    Dunyapur, Pakistan

Operating principles

  • 01

    Say what is true about the files

    If a project cannot be recovered, the assessment says so. If a feature will not fit the budget, the quotation says so.

  • 02

    Write it down

    Scope, milestones, licence terms and recovery limits all live in documents you keep, not in a call you remember.

  • 03

    Own the boundaries

    We work on projects our clients own or are authorized to reconstruct. We do not copy other developers' games, assets or source.

  • 04

    Ship, then document

    A build nobody can maintain is not delivery. Every handover includes the notes needed to continue the work.

What we deliberately do not publish

  • Client names, logos or project titles without written permission.
  • Statistics, awards, certifications or team-size claims we cannot evidence.
  • Testimonials attributed to clients who have not approved them.
  • Fixed prices for custom work before a technical review.

Studio facts we can stand behind

  • 10+ years of game development experience.
  • A team of 400+ game developers.
  • Four working locations across Pakistan.

The CEO portrait, contact number and office addresses are added from the studio settings as soon as the studio supplies them.

Working with us

Engagements begin with a written scope and proceed in milestones, so both sides know what is being delivered before it is delivered.