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Service 01 · Custom Game Development

Games built in Unity, delivered to a written scope.

Whether you are starting from a concept, rescuing an unfinished build or reskinning an existing Unity project, we take it through programming, integration, optimization and testing to a build you can ship.

Engine
Unity
Platforms
Mobile · PC · Web
Engagement
Project-based
Delivery
Milestone builds

What we actually do on a project

01

Gameplay programming

Core loops, progression, physics, AI behaviour, save systems and the feel work that makes a build playable rather than merely functional.

02

Unity reskin projects

Taking an existing Unity project to a new theme, art set and market — including asset swap, branding pass, store-facing updates and release checks.

03

UI and UX integration

Menus, HUD, onboarding, settings and localisation wired into the build, with layouts that survive real device sizes and safe areas.

04

Optimization and performance

Profiling draw calls, batching, texture and memory budgets, frame pacing and load times on the devices your players actually hold.

05

Testing and QA

Functional passes, regression checks after each milestone and device-matrix testing before handover or store submission.

06

Technical implementation

Third-party SDK integration, analytics hooks, monetisation plumbing, build pipelines and release configuration.

Mobile

  • iOS and Android builds
  • Performance budgets by device tier
  • Safe-area and input handling
  • Store submission requirements

PC

  • Windows and macOS builds
  • Input remapping and settings menus
  • Resolution and graphics options
  • Build verification before handover

Web

  • WebGL and WebGPU targets
  • Loading and streaming strategy
  • Browser input and audio quirks
  • Embed-friendly builds

Render pipeline and Unity version are agreed at scope stage — Built-in, URP or HDRP — because the pipeline decision drives art production, performance and upgrade cost later.

Project workflow

Four steps from idea to delivered build

A predictable process with written scope at every stage — the same process whether you need a new game or a rescued one.

  1. 01

    Discuss Requirements

    You send the brief — or simply the idea and the platform. We ask the questions that decide scope, and reply with what is feasible.

    Written scope outline

  2. 02

    Technical Assessment

    Where a project already exists, we review structure, assets and Unity compatibility before quoting. Nothing is promised before it is checked.

    Feasibility & quotation

  3. 03

    Development and Testing

    Work runs in agreed milestones with builds you can test at each stage, so progress is visible and course corrections stay cheap.

    Milestone builds & QA

  4. 04

    Delivery

    Source, documentation and handover as agreed in writing — including licensing notes for marketplace projects and recovery reports for reconstructed work.

    Source, docs & handover

Start at step one

No fixed price before technical review

What you receive at handover

  • 01Project source with a documented folder structure
  • 02Playable builds for the agreed target platforms
  • 03Technical notes covering systems, architecture and known limitations
  • 04Third-party dependency list with licence notes
  • 05Handover walkthrough of the build and release process

How quotations work

  1. 01

    Scope

    We turn your brief into a written list of features, platforms and acceptance criteria — not an estimate floating on assumptions.

  2. 02

    Estimate

    Pricing is project-based and derived from that scope. Where scope cannot be defined yet, we quote a paid discovery step instead of guessing.

  3. 03

    Milestones

    Work is divided into milestones with a build and a payment point each, so value arrives before the next invoice.

  4. 04

    Change control

    New requests are quoted as additions against the original scope, in writing, before anyone starts building them.

Straight answer

We do not publish fixed prices for custom work, and we do not quote before a technical review. Any studio that does is guessing on your budget.

Testing & quality

Shipped means tested

Testing is part of the milestone, not a favour at the end. Every build passes through the same checks before it reaches your hands, and you get the evidence with it.

  • Device matrix testing across the target tiers
  • Regression pass after every milestone build
  • Performance profiling with frame-time evidence
  • Store and platform requirement checks

Project inquiry

Describe the project and we will come back with questions.

Include what exists today, what you need built, the target platform and any deadline. Feasibility and scope come before price — always in writing.

At least a couple of sentences, please.

0/4000

Links only at this stage — we request files after scope is agreed.

Details are used only to respond to your project. They are stored privately, are never published, and are not shared with third parties. See the Privacy Policy.

Reply within two business days