Intake
You send the store link or the build itself. We identify the Unity version, the build type and any protection, then quote a fixed price before anything starts.
Priority service · Unity Source Extraction
Send the store listing or the build. Our own extraction pipeline reverses a Unity game that already shipped — Android, iOS or desktop — and rebuilds the project behind it: scripts, scenes, prefabs, shaders, sprites, audio and project settings, delivered as a project that opens, compiles and runs in Unity.
From $1,000 · most projects $1,500 – $3,000 · fixed quote before work starts
Budget
From $1,000
Typical range
$1,500 – $3,000
Deliverable
Full Unity project source
Requirement
Ownership or authorization
What you receive
The recovered material arrives as a Unity project with its structure restored, plus a plain report of what survived and what did not.
C# scripts and assemblies, decompiled back to readable source
Scenes with object hierarchy, cameras and lighting rebuilt
Prefabs, materials and shaders re-linked to their assets
Textures, sprites, audio, fonts and models exported and importable
Animation controllers, clips and timeline data restored
Project settings, tags, layers, input and the package manifest
A written report of anything that could not be recovered
The extraction pipeline
You see where a project stands at every stage, and the price is agreed before the first asset leaves the build.
You send the store link or the build itself. We identify the Unity version, the build type and any protection, then quote a fixed price before anything starts.
The shipped package — .apk, .aab, .ipa or a desktop build — is unpacked and its data files catalogued so nothing is missed before extraction begins.
Meshes, textures, sprites, audio, fonts, shaders and animation data are pulled out of the build and converted into Unity-ready formats.
Managed assemblies are decompiled back to C#. IL2CPP builds go through symbol recovery, restoring type and method names wherever they survive.
Scene hierarchies, prefabs and component references are reconstructed, so the game is editable in the Unity editor again rather than just readable.
The recovered material is rebuilt into a project that compiles, then checked scene by scene against the running game, with the remaining gaps documented.
Budget
Most full recoveries land between $1,500 and $3,000. Small or lightly protected games start at $1,000; heavier work is quoted after intake.
Typical engagement
$1,500 – $3,000
Fixed before work begins, in writing. No hourly drift, no surprise line items: if the build turns out to need more work than expected, we tell you before continuing rather than after invoicing.
Assessments start at $1,000
Where the ceiling is
A shipped build is not the original project. We would rather state the limits up front than refund them later.
Heavily obfuscated code comes back with some symbol names lost — the behaviour survives, the readability suffers.
Third-party plugins and Asset Store packages are recovered as compiled binaries; you licence them under your own account.
Server-side logic, live backends, analytics and store integration never live inside the build and cannot be extracted.
Native wrappers, DRM and anti-cheat layers may have to be re-authored rather than recovered.
What the build never contained — original comments, version history and discarded versions — cannot be recovered by anyone.
Ownership required
You must own the game, or hold written authorization from the rights holder — for shared and funded projects, that means their permission on file before we start. We decline work that amounts to copying another studio's game, lifting their assets or circumventing their rights.
Confidentiality
Extraction material is used only to recover your project. Nothing is published, shared, reused in our portfolio or passed to another client.
Confirm who owns the game and whether anyone else has a claim on it.
Have the store link or the build ready — the exact version matters, because a newer build can differ from the one you want.
Decide what the recovered project needs to achieve: a compilable, editable source tree is a different target from a fully polished re-release.
Extraction request
The form includes the authorization confirmation required before extraction begins, so tell us who owns the game and what you intend to do with the recovered project. Requests without that confirmation are refused rather than queued.