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Puzzle Systems and Level Tooling
Puzzle mechanics plus the in-editor tooling a small design team needed to author and tune levels without an engineer in the room.
Sample case study — replace with a real, permission-cleared project
- Genre
- Puzzle & Match-3
- Category
- PC / Console
- Platforms
- PC
- Services
- Gameplay programming, Tools & workflow, UI integration
The challenge
Designers could not author or tune levels without a programmer, and the prototype's mechanics existed as one-off scripts that resisted reuse.
Our approach
We extracted the mechanics into composable components, built an editor tool for level authoring with validation, and consolidated progression and save data into a single service the UI could query.
What shipped
Designers authored and iterated levels independently, and the mechanics shipped as reusable systems that every later level was built on.