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Puzzle Systems and Level Tooling

Puzzle mechanics plus the in-editor tooling a small design team needed to author and tune levels without an engineer in the room.

Sample case study — replace with a real, permission-cleared project

Genre
Puzzle & Match-3
Category
PC / Console
Platforms
PC
Services
Gameplay programming, Tools & workflow, UI integration

The challenge

Designers could not author or tune levels without a programmer, and the prototype's mechanics existed as one-off scripts that resisted reuse.

Our approach

We extracted the mechanics into composable components, built an editor tool for level authoring with validation, and consolidated progression and save data into a single service the UI could query.

What shipped

Designers authored and iterated levels independently, and the mechanics shipped as reusable systems that every later level was built on.