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Real-Time Architectural Visualisation
A real-time walkthrough of an unbuilt interior, delivered as both a desktop and a headset build against a controlled lighting budget.
Sample case study — replace with a real, permission-cleared project
- Genre
- VR / AR
- Category
- VR / Immersive
- Platforms
- PC, VR
- Services
- Technical implementation, Optimization, UI integration
The challenge
Photoreal intent met headset frame-rate limits: too many real-time lights, heavy materials and geometry that had never been tuned for real-time use.
Our approach
We moved lighting to a mostly baked, probe-driven approach, rebuilt materials for a single shading model, batched geometry, and implemented an interface that works with both pointer and hand controllers.
What shipped
A stable walkthrough shipped for desktop and headset alike, with a documented lighting and material workflow the client's own team can extend.