Hypercasual Endless Runner
One-tap endless runner with generated tracks, coin economy and ad-monetisation hooks.
0 of 3 gameplay screenshots added — the studio uploads real captures from the project before the listing goes live.
Gameplay trailer
Gameplay video added with the real listing
Game overview
A small, polished endless runner sized for a fast release: procedurally arranged track segments, difficulty ramping, coin pickups and a shop that is ready to connect to ads or in-app purchases.
Features
- 1Procedural track segments with difficulty ramp
- 2Coin pickups and in-run rewards
- 3Character shop and unlock flow
- 4Lightweight UI built for one-handed play
Gameplay mechanics
One-tap lane switching and jump
Speed and obstacle density scaling by distance
Score, best-run tracking and revive
Customization possibilities
- Swap characters and their animation sets
- Tune difficulty and reward curves from one asset
- Reskin the track tiles and skybox
Technical specifications
- Genre
- Hypercasual
- Unity version
- Unity 6
- Render pipeline
- URP
- Platforms
- Mobile
- Technical requirements
- Tuned for low-end Android and iOS devices; no external packages required.
Included source code & project contents
- Full Unity project (scenes, prefabs, scripts)
- Commented C# source
- Character, track and UI art
- Balance assets and setup guide
Licensing
Single-studio commercial licence: ship unlimited commercial titles you publish, modify the source freely, and redistribute only inside a compiled game. Reselling or redistributing the source itself is not permitted.