Premium projectMultiplayer & OnlineSample listing
Multiplayer Battle Arena
Session-based arena shooter with networked movement, matchmaking flow and loadouts.
Screenshot 1 to be added
Screenshot 2 to be added
Screenshot 3 to be added
0 of 3 gameplay screenshots added — the studio uploads real captures from the project before the listing goes live.
Gameplay trailer
Gameplay video added with the real listing
Game overview
An online arena shooter base: authoritative movement and shooting, a lobby-to-match flow, loadout selection and post-match progression, built for small session matches.
Features
- 1Server-authoritative movement and shooting
- 2Lobby, matchmaking and match flow
- 3Loadouts with unlocks
- 4Post-match progression and stats
Gameplay mechanics
Team and free-for-all round rules
Damage, respawn and pickup systems
Latency-tolerant hit registration
Customization possibilities
- Add weapons and characters from shared assets
- Swap the arena map kit
- Tune match rules and progression
Technical specifications
- Genre
- Multiplayer & Online
- Unity version
- Unity 6
- Render pipeline
- URP
- Platforms
- PC, Mobile
- Technical requirements
- Requires a game server or relay service for online matches — the project ships with the client and server logic ready to connect.
Included source code & project contents
- Full Unity project (scenes, prefabs, scripts)
- Commented C# source
- Character, weapon and arena art
- Network setup guide
- Playable Windows build
Licensing
Single-studio commercial licence: ship unlimited commercial titles you publish, modify the source freely, and redistribute only inside a compiled game. Reselling or redistributing the source itself is not permitted.