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Premium projectMultiplayer & OnlineSample listing

Multiplayer Battle Arena

Session-based arena shooter with networked movement, matchmaking flow and loadouts.

Screenshot 1 to be added
Screenshot 2 to be added
Screenshot 3 to be added

0 of 3 gameplay screenshots added — the studio uploads real captures from the project before the listing goes live.

Gameplay trailer

Gameplay video added with the real listing

Game overview

An online arena shooter base: authoritative movement and shooting, a lobby-to-match flow, loadout selection and post-match progression, built for small session matches.

Features

  • 1Server-authoritative movement and shooting
  • 2Lobby, matchmaking and match flow
  • 3Loadouts with unlocks
  • 4Post-match progression and stats

Gameplay mechanics

Team and free-for-all round rules

Damage, respawn and pickup systems

Latency-tolerant hit registration

Customization possibilities

  • Add weapons and characters from shared assets
  • Swap the arena map kit
  • Tune match rules and progression

Technical specifications

Genre
Multiplayer & Online
Unity version
Unity 6
Render pipeline
URP
Platforms
PC, Mobile
Technical requirements
Requires a game server or relay service for online matches — the project ships with the client and server logic ready to connect.

Included source code & project contents

  • Full Unity project (scenes, prefabs, scripts)
  • Commented C# source
  • Character, weapon and arena art
  • Network setup guide
  • Playable Windows build

Licensing

Single-studio commercial licence: ship unlimited commercial titles you publish, modify the source freely, and redistribute only inside a compiled game. Reselling or redistributing the source itself is not permitted.