Open World Gangster Simulator
City sandbox with mission scripting, driving, NPC traffic and a persistence layer.
0 of 3 gameplay screenshots added — the studio uploads real captures from the project before the listing goes live.
Gameplay trailer
Gameplay video added with the real listing
Game overview
An open-city sandbox project: a streaming district, drivable vehicles, NPC traffic and pedestrians, mission scripting tools and a save system that persists world state. Built as a production base for a larger title.
Features
- 1Streamed city district with day/night cycle
- 2Drivable vehicles and traffic AI
- 3Pedestrian crowds with behaviour states
- 4Mission scripting and save system
Gameplay mechanics
Vehicle handling and damage model
Mission objectives with fail and retry states
Reputation and progression tracking
Customization possibilities
- Swap city art, vehicles and pedestrian sets
- Author missions with the scripting assets
- Retune AI density for target hardware
Technical specifications
- Genre
- Open World
- Unity version
- Unity 6
- Render pipeline
- HDRP
- Platforms
- PC, Console
- Technical requirements
- Aimed at desktop and console class hardware; the city streams in around the player.
Included source code & project contents
- Full Unity project (scenes, prefabs, scripts)
- Commented C# source
- City, vehicle and character art
- Mission templates and setup guide
- Playable Windows build
Licensing
Single-studio commercial licence: ship unlimited commercial titles you publish, modify the source freely, and redistribute only inside a compiled game. Reselling or redistributing the source itself is not permitted.