Premium projectRacingSample listing
Supercar Racing Simulator
Circuit racing project with car handling, AI opponents, lap timing and a career flow.
Screenshot 1 to be added
Screenshot 2 to be added
Screenshot 3 to be added
0 of 3 gameplay screenshots added — the studio uploads real captures from the project before the listing goes live.
Gameplay trailer
Gameplay video added with the real listing
Game overview
A racing game production base: tunable car handling, AI opponents that race a clean line, lap timing, a career calendar and the menus that hold it all together.
Features
- 1Tunable car handling and gearbox model
- 2AI opponents with racing-line behaviour
- 3Lap timing, ghost replay and leaderboards
- 4Career calendar, event and reward flow
Gameplay mechanics
Traction, braking and drift tuning per car
Race positions, lap deltas and penalties
Damage and pit-stop effects
Customization possibilities
- Add cars by duplicating a handling asset
- Swap circuits and environment art
- Rebalance AI difficulty per class
Technical specifications
- Genre
- Racing
- Unity version
- Unity 6
- Render pipeline
- HDRP
- Platforms
- PC, Console
- Technical requirements
- Desktop and console class hardware; supports wheel and gamepad input mappings.
Included source code & project contents
- Full Unity project (scenes, prefabs, scripts)
- Commented C# source
- Car, circuit and UI art
- Handling assets and setup guide
- Playable Windows build
Licensing
Single-studio commercial licence: ship unlimited commercial titles you publish, modify the source freely, and redistribute only inside a compiled game. Reselling or redistributing the source itself is not permitted.