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Premium projectRacingSample listing

Supercar Racing Simulator

Circuit racing project with car handling, AI opponents, lap timing and a career flow.

Screenshot 1 to be added
Screenshot 2 to be added
Screenshot 3 to be added

0 of 3 gameplay screenshots added — the studio uploads real captures from the project before the listing goes live.

Gameplay trailer

Gameplay video added with the real listing

Game overview

A racing game production base: tunable car handling, AI opponents that race a clean line, lap timing, a career calendar and the menus that hold it all together.

Features

  • 1Tunable car handling and gearbox model
  • 2AI opponents with racing-line behaviour
  • 3Lap timing, ghost replay and leaderboards
  • 4Career calendar, event and reward flow

Gameplay mechanics

Traction, braking and drift tuning per car

Race positions, lap deltas and penalties

Damage and pit-stop effects

Customization possibilities

  • Add cars by duplicating a handling asset
  • Swap circuits and environment art
  • Rebalance AI difficulty per class

Technical specifications

Genre
Racing
Unity version
Unity 6
Render pipeline
HDRP
Platforms
PC, Console
Technical requirements
Desktop and console class hardware; supports wheel and gamepad input mappings.

Included source code & project contents

  • Full Unity project (scenes, prefabs, scripts)
  • Commented C# source
  • Car, circuit and UI art
  • Handling assets and setup guide
  • Playable Windows build

Licensing

Single-studio commercial licence: ship unlimited commercial titles you publish, modify the source freely, and redistribute only inside a compiled game. Reselling or redistributing the source itself is not permitted.