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Budget-friendlyTop-DownSample listing

Top-Down Action Shooter

Arena shooter framework with wave spawning, weapon pickups and a modular enemy set.

Screenshot 1 to be added
Screenshot 2 to be added
Screenshot 3 to be added

0 of 3 gameplay screenshots added — the studio uploads real captures from the project before the listing goes live.

Gameplay trailer

Gameplay video added with the real listing

Game overview

A top-down arena shooter you can build missions on top of: wave spawning, multiple weapons, enemy behaviours and a modular level kit for the battlefield tiles.

Features

  • 1Wave-based enemy spawning
  • 2Weapon pickup and ammo system
  • 3Several enemy AI behaviours
  • 4Modular battlefield tile kit

Gameplay mechanics

Twin-stick movement with aim assist toggle

Damage, armour and pickup drops

Wave rewards and between-wave upgrades

Customization possibilities

  • Enemy stats and wave tables in one asset
  • Swap weapon models and fire effects
  • Build new arenas from the tile kit

Technical specifications

Genre
Top-Down
Unity version
Unity 6
Render pipeline
URP
Platforms
PC, Mobile
Technical requirements
Supports mouse and keyboard plus touch twin-stick controls.

Included source code & project contents

  • Full Unity project (scenes, prefabs, scripts)
  • Commented C# source
  • Character, weapon and tile art
  • Wave configuration and setup guide

Licensing

Single-studio commercial licence: ship unlimited commercial titles you publish, modify the source freely, and redistribute only inside a compiled game. Reselling or redistributing the source itself is not permitted.