Budget-friendlyTop-DownSample listing
Top-Down Action Shooter
Arena shooter framework with wave spawning, weapon pickups and a modular enemy set.
Screenshot 1 to be added
Screenshot 2 to be added
Screenshot 3 to be added
0 of 3 gameplay screenshots added — the studio uploads real captures from the project before the listing goes live.
Gameplay trailer
Gameplay video added with the real listing
Game overview
A top-down arena shooter you can build missions on top of: wave spawning, multiple weapons, enemy behaviours and a modular level kit for the battlefield tiles.
Features
- 1Wave-based enemy spawning
- 2Weapon pickup and ammo system
- 3Several enemy AI behaviours
- 4Modular battlefield tile kit
Gameplay mechanics
Twin-stick movement with aim assist toggle
Damage, armour and pickup drops
Wave rewards and between-wave upgrades
Customization possibilities
- Enemy stats and wave tables in one asset
- Swap weapon models and fire effects
- Build new arenas from the tile kit
Technical specifications
- Genre
- Top-Down
- Unity version
- Unity 6
- Render pipeline
- URP
- Platforms
- PC, Mobile
- Technical requirements
- Supports mouse and keyboard plus touch twin-stick controls.
Included source code & project contents
- Full Unity project (scenes, prefabs, scripts)
- Commented C# source
- Character, weapon and tile art
- Wave configuration and setup guide
Licensing
Single-studio commercial licence: ship unlimited commercial titles you publish, modify the source freely, and redistribute only inside a compiled game. Reselling or redistributing the source itself is not permitted.